This is some of the Project CONDOR UI I was lucky to be able to mock-up before the Project was halted at the Studio I was working at.
This work was a collaboration of a few external studios with some lovely and highly talented people!
The initial UI Prototyping was carried out by Phil Nixon: https://www.linkedin.com/in/phil71/ (Super Evil Megacorp), and then I was allowed to take designs further.
--> This is before the project fully became FBC: Firebreak!
These are some ideas I developed working closely alongside Design, Code and other Art Departments (supplying me with renders/screens, etc) so we could try figure out what we wanted this new game to look like!
There were a lot of iterations - which suited me as I love to try out many ideas!
I was also tasked with creating a UI Style Guide which I happily obliged to. Here you can see some of the pages I started putting together =]
The UI was heavily inspired by CONTROL as it is within the same universe!